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Step by step debug android studio
Step by step debug android studio








step by step debug android studio
  1. #STEP BY STEP DEBUG ANDROID STUDIO CODE#
  2. #STEP BY STEP DEBUG ANDROID STUDIO WINDOWS#

Now that you have access to the native source code, it’s possible to debug the C/C++ code inside Visual Studio. Refer to Interop with Native Libraries to learn more about interoperating with native methods.

step by step debug android studio step by step debug android studio

If (evt.Action = MotionEventActions.Down) Public override bool OnTouchEvent (MotionEvent evt) Now, to call the native function, simply call the defined method. Static extern void nativePause (IntPtr jnienv) Set the EntryPoint to specify the exact function to be called in the native code. To interop with native libraries in your Xamarin.Android project, all you need to do is create a DllImport function declaration for the existing code to invoke, and the runtime will handle the rest. Now that the Dynamic Shared Library that contains the source code has been directly referenced from the Xamarin.Android project, it works as smoothly as any other supported project reference. The source code is available here, ported to Visual Studio. The original version was made for desktop with OpenGL, and the current version is one of Google’s NDK samples optimized for Android. San Angeles is an OpenGL ES port of a small, self-running demonstration called “San Angeles Observation.” This demo features a scenic run-through of a futuristic city with different buildings and items. When creating a new project, the Dynamic Shared Library template can be found under Visual C++ → Cross-Platform. However, its original C++ code is ported to a Dynamic Shared Library (Android) project in Visual Studio. Be sure to select Xamarin and Visual C++ for Cross-Platform Mobile Development during installation.įor this post, we’re using the same San Angeles port sample referenced earlier in the Using Native Libraries section.

#STEP BY STEP DEBUG ANDROID STUDIO WINDOWS#

Using Visual C++ Cross-Platform MobileĪs stated above, Visual Studio 2015 supports the development of C/C++ projects that can be targeted to Android, iOS, and Windows platforms. Through our collaboration with the Visual C++ Cross-Platform Mobile team at Microsoft, Xamarin developers in Visual Studio now have the power to write, compile, debug, and reference C/C++ projects in Xamarin.Android from within their favorite IDE. With Visual Studio 2015, this is no longer the case. This imposes difficulty on developers, as it becomes necessary to context switch between code bases for debugging and fixing issues. In this approach, dynamic libraries are typically developed in another IDE, and that code is not accessible for debugging. The Mono San Angeles sample port explains how the ibsanangeles.so dynamic lib and its native methods are accessed in Xamarin.Android. This approach is best if you have pre-compiled native libraries that support either or all architectures ( armeabi, armeabi-v7a, and x86). You can read Using Native Libraries for more details. To deploy a native library with a Xamarin.Android project, add the binary to the project and set its Build Action to AndroidNativeLibrary. Xamarin already supports the use of pre-compiled native libraries via the standard PInvoke mechanism. Leveraging C++ code in your Xamarin app is easy, as outlined in the below explanation on implementing C++ in your Xamarin.Android apps. Using Xamarin, the Hyperlapse team was able to leverage the core C++ code and app logic, while providing C#-based native UIs so users of the app feel at home on each platform. The core algorithmic portions of Hyperlapse are written in Visual C++ Cross-Platform Mobile and the majority of the app business logic was retained in a. It can transform a bumpy bike ride video into a smooth and steady time-lapse, like this one from Nat Friedman that was shot using GoPro and processed with Microsoft Hyperlapse Pro. Microsoft Hyperlapse Mobile turns any long video into a short, optimized version that you can easily share with everyone. Today, the Microsoft Hyperlapse team shared the story of how they developed their app with C++ and Xamarin.










Step by step debug android studio